![]() The city was gripped in the winter winds that blew in from the south, and Duncan had never been so cold in his entire life. He was inside the royal palace in Denerim, the capital city of Ferelden. But this wasn’t Orlais, and he wasn’t just a street thief any longer. There, the best one could hope for was a bored magistrate in a dingy courtroom as far away from the glittering estates of the aristocracy as they could manage. In Orlais, lowly street thieves didn’t receive the benefit of a judgment handed down personally by the local lord. Less than a year earlier, the only way Duncan would have seen the inside of a palace would have been at the sword-point of a prison guard. On those days when I’m not pulling out my hair in frustration, I am grateful to have what feels like the best job in the world.ġ In the absence of light, shadows thrive. Lastly, a huge shout-out to BioWare and the online community for their support and constant enthusiasm. The pain has been brought, and it is awesome. Big thanks also go out to Danielle and Jay for permitting me to mercilessly plunder their personas for my own purposes. I hope I can do the same for her one day. In particular, a thank-you to Jordan for being my co-conspirator and for making me a better writer in every way. Their patience and indulgence are a source of strength and will always be appreciated. Recognition has to be given to my good friends who provide me with much-needed feedback, and who willingly leap on me in order to stop me from tearing up my own work whenever I’m overcome with idiotic self-loathing. ISBN 978-0-7653-2409-2 CIP DATA-TK First Edition: October 2009 Printed in the United States of America 0 9 8 7 6 5 4 3 2 1 A Tor Book Published by Tom Doherty Associates, LLC 175 Fifth Avenue New York, NY 10010 Tor® is a registered trademark of Tom Doherty Associates, LLC. dragon age: the calling Copyright © 2009 by Electronic Arts, Inc. All of the characters, organizations, and events portrayed in this novel are either products of the author’s imagination or are used fictitiously. ![]() All other trademarks are the property of their respective owners. in the United States and/or other countries. EA is a trademark or registered trademark of Electronic Arts Inc. in the United States, Canada, and other countries. You spent a long time without ever having enemy contact, building up your dungeon and armies.Tor books by david gaider Dragon Age: The Stolen Throne Dragon Age: The Callingĭragon Age, the Dragon Age logo, BioWare, and the BioWare logo are either registered trademarks or trademarks of EA International (Studio and Publishing) Ltd. The fact is that while the single-player side of Dungeon Keeper was brilliant, its multiplayer was distinctly poor. ![]() "The major impetus for the move outdoors also came from the need for better multiplayer play. ![]() "We wanted to keep the semi-autonomous creatures for example, and we definitely wanted a castle that you could construct in parts and move around in, not just buildings that pop into existence. "We definitely wouldn't have turned DK3 into a clone of StcirCrcift," he continues. But marketing had seen the huge success of RTS games like StarCroft, and they wanted us to move in that direction. There weren't enough people who bought Dungeon Keeper at all. "But the truth is that there weren't enough die-hard Dungeon Keeper purists. The die-hard Dungeon Keeper purists were bound to hate it," said Adams. "I realise that the move in the direction of a more conventional RTS would've been controversial. For the new faction a group of wild, untamed and vegetation-focussed chaps called The Elders would join the fray, alongside the goodly ordered Fleroes and noxious taint of the nasty Dungeon Dwellers. Meanwhile, rather than build dungeons downwards, you'd be building castles upwards. For a start, Dungeon Keeper 3 was proposed as a straightforward top-side RTS: the portals, chickens and individual and characterful monsters would have remained, yet would have been a part of a three-faction battle for supremacy.
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