![]() Sanctuary and seminar are horrible value for resources. ![]() You have no control over which monster that is and no indication of how much it would cost beforehand, since the upgrade money requirements heavily vary per monster. ![]() I never found course to be useful, since you can only choose for one monster whether to upgrade them (and wound them for a while) or not. In addition, some events sometimes remove a couple of your monsters for a while, and we need a considerable amount of cannon fodder to use in our dungeon. We never use black market since a high monster pool is required for the best event types, which are business trip and sometimes plunder. This usually happens once or twice, when there are only two options to take and the second one is from the ‘never pick’ category. We don’t really want to pick doctor, merchant or workout, but sometimes there’s simply nothing better to take. If you don’t meet any of these requirements you should just pick event. Interview is great but you need a pool of at least 40 blood, tears and 500 gold. You should pick alchemist only when you have about 150 tears or more. You need to be able to upgrade at least two traps with the engineer for it to be worth it (about 500 gold) and at least 2-3 monsters with trainer before picking that option (best with 600 or more). Otherwise you should pick plunder, which is almost always good. Siege is great if you haven’t picked this already during the 8 week period. Always pick business trip or collectors if possible. You’ll be spamming events about 75% of the time. Never: Black Market, Course, Sanctuary, Seminar, Therapist, When required: Alchemist, Engineer, Interview, Trainer If these are included it is probably safer to prepare two strong rooms.Īgenda priority: Best / always pick: Business Trip, Collectors, Siege, Plunder Scary heroes and combinations: tier 2 & 3 nomad, tier 2 & 3 single target assassins, 5% morale regen ability. Most of the time you’ll prepare 1 trash room and 1 strong room., unless there’s champions or scary heroes / combinations. Still you ought to be prepared for nasty champions (notably the necromancer) that require 2 strong rooms to be set up. This has increased rewards and I generally found the champion level easier than some veterans. Heroes: when it comes to heroes, always pick the hardest possible option. Note that the mage always shuffles the monster away from the position they were in, which means that you have a 50% chance (instead of 33%) of getting the desired configuration if you place monsters into their worst positions. Goblins are nice for trying to make the acolyte type monster use their debuff removal. Quite often you want to use 2 monsters to proc the mage shuffle skills. You can also use random trash minions to proc hero skills. This means you can skip on upgrading minions for the first 15 weeks or so, and upgrade traps instead.Īfter the initial waves you should consistently rotate the second room with high quality minions, keeping the first room on standby in case the heroes have a shield or shuffle effects. You can easily beat the first three waves with your master alone, plus the traps. General progression & strategy: A great trick to use is not setting up any monsters (or only setting up the second room) to conserve monster motivation.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |